Made rear view camera position (press F4) configurable in the Lua script Config/View/Chase.lua
Extended Lua scripts execution diagnostics in the Temp/Error.log
Accuracy of some anti-tank guided missiles (ATGM) have been decreased to a more realistic levels (such as the BMP series of IFV)
Added the ability to change the color of labels (Config/view/labels.cfg -> config/view/labels.lua)
- Colors in RGB format (red, green, blue}, volume from 0 up to 255
- ColorAliesSide = {200, 0, 0}
- ColorEnemiesSide = {0, 0, 200}
The SPO and TEWS radar warning receivers code has been rewritten:
- New icons and warning tones
- Improved logic (removed ghost spikes)
- Fixed bugs with sounds and cockpit lamps (A-10A)
- Fixed TWS and HOJ radar mode lock warnings
- Fixed IR-missile launch warning in external views.
RWR mode key combination now enabled for SPO-15 (Shift R)::
- TEWS has three modes: all threats, locked threats, and launch threats
- SPO has two modes: all threats or locked threats.
Corrected inaccuracies in multiplayer debriefings
Corrected vertical scan radar mode indication for Russian aircraft
Implemented several experimental data export functions for the player aircraft. These functions are necessary for the export of various flight data outside the simulator. For example, the creation of various applications that can be used by third parties (gauges and avionics export data). Now it will be possible to make the present breadboard model of a cockpits with working gauges. See Config/Export/Export.lua for details, please
Fixed lack of launch warning when a missile is initially launched in HOJ mode but then switches to an STT radar lock
Deleted launch warning in TWS PDT fire control mode when launching AIM-120 missile
Single-target SAM systems will now engage the closest target
Improved ISM-1 (AoA index lights at Su-33) logic
Removed scan bar position cues from the Russian HUDs. No such indicators exist on the real aircraft
Improved visibility of TD box on the Russian HUD when in BVR mode
Corrected network speed selection settings (the v1.01 were not functional and defaulted to 33.6 regardless of setting):
xDSL 128/128 Kbit/s
downstream = 16000
upstream = 16000
xDSL 256/128 Kbit/s
downstream = 32000
upstream = 16000
xDSL 1024/128 Kbit/s
downstream = 128000
upstream = 16000
Modem 33.6K
downstream = 3000
upstream = 1000
LAN 10 Mbit/s
downstream = 500000
upstream = 500000
LAN 100 Mbit/s
downstream = 5000000
upstream = 5000000
Modem 56.6K
downstream = 5000
upstream = 3000
Views control options (including custom snap views) are saved inside the track file and will be applied for playing of the track. There is no need for custom .xml files for saving custom track snap views. User local options will be applied for old tracks
User-made snap views are saved in the Config/View/SnapViews.lua file if the parameter DisableSnapViewsSaving = true in the Config/View/Cockpit.lua file. Default snap views come from the Config/View/SnapViewsDefault.lua file. The first index in the Snap table stands for the plane type (see the PlaneIndex table in the Config/View/View.lua file, please). The second index denotes Keypad 0-9 key + 1
Players can use chaff, flares, and weapons normally after switching to a new aircraft
A Mission-Goal completion window has been added. During a mission, the player can press the (quote key) to determine which mission goals have been completed.
Launch Permission Override button has been added to Russian aircraft (Alt-W). This allows the player to launch a missile on a locked target, even when the target is out of range.
Players can no longer launch weapons when the landing gear of their aircraft is down
Fixed the sound effect of flares and rockets. The proper sound effect will now be played for each launch
Added Continuously Computed Release Point (CCRP) bombing mode for A-10.
- Select AG mode (press 7) and select bombing mode
- Place the Depressible Pipper over the target (moved by TDC control key) and lock the target point (press TAB).
- Select Continuously Calculated Release Point (CCRP) mode (press o). On the HUD, the TISL box will slowly move down HUD. Fly the airplane so that TISL moves along the bomb fall line. When TISL reaches the impact reticule, the bomb(s) will be dropped automatically.
Replaced Ctrl-E ejection sequence with Ctrl-E-E-E (Hold Control key down and hit E three times)
Ping rate has been added to the multiplayer score window. Press (quote) key to show score window
New coop multiplayer A-10 mission has been added
Aircraft and ground vehicles can now be seen at much greater distances (16 miles)
Added combined gun and missile HUD modes for F-15C. Player can now have active gun pipper and missile launch symbology on the HUD at the same time. To do so, select AA mode, select missile, then select gun mode (press C)
Mouse cursor has been removed from screen during a network game
Fixed the absence of some AG weapon IDs on Russian HUDs
Released the AGM-65 lock point if the target is destroyed by another weapon
Fixed incorrect performance of Kh-25ML missile if a Kh-29MP missile has been launched first. For example: if the player launches an antiradar Kh-25MP against a SAM, and then launches an Kh-25MP while the Kh-29MP is still in flight, you are locking the laser designation to next target for Kh-25ML. When the Kh-25MP hits the target, the laser lock for ML is removed.
Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar
Removed the A2A missile indications marks on Russian MFD (when AWACS is in the mission).
Added separate keys to release chaff and flares (Insert and Delete).
The F4 key provides the player with a quick check-six view now. The chase view is now assigned to Ctrl-F4 by default.
Pilot Log Book will no longer be changed after viewing a track
If the player activates the seeker boresight / longitudinal mode while flying the F-15C, the player can now adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode
If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes will not be corrupted now corrupted.
Missiles now use correct proportional navigation and are more efficient at reaching their target.
AIM-120 proximity fuse distance has been increased to 15 m.
Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua file.
Removed read-only flags for all .ini files in ./Config, ./Input and ./ME sub-folders.
Removed missiles with the semi active radar radar-homing seekers as valid systems when using CAC mode for Russian aircraft (if Radar is off)
The R-27AE missile removed. This missile is not in the service of the Russian air forces.
The reconnaissance-bomber aircraft MiG-25RBT can now use bombs when assigned a ground attack task.
The R-27EM missiles can now only be used with the Su-33. This missile is an improved version of the R-27ER and is optimized to intercept low-altitude targets such as anti-ship missiles.
S-13 rockets have been added as a Su-25.
Motorized Infantry Battalion (MSB 1980 and 1990) have been added for Russia and Ukraine.
Realism adjustments have been made for several surface-air missiles
Added new TTI (Time to Target Impact) algorithm calculations for missiles
The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved