Не заметил. Правда счетчик я не запускал. Шрейдеры отключены, все остальное по максимуму. Видео 9500непро.Сообщение от ROSS_Bombey
Не заметил. Правда счетчик я не запускал. Шрейдеры отключены, все остальное по максимуму. Видео 9500непро.Сообщение от ROSS_Bombey
Свежие новости, теперь можно выглядывати из-за угла
http://newsletters.wwiionline.com/052104.html
Желаете оказаться в центре боевых действий? Вам сюда! http://www.wwiionline.ru
Можно будет в 1.14
There are no happy endings...
ВСЕ 1.14. выходит сегодня что изменяет здесь..
version 1.14.0 (Pre-Release Read Me)
NOTE: This release continues to introduce new graphic features. For best performance please update your video drivers from
the manufacturers web site.
www.nvidia.com
www.ati.com
Vehicles:
-109F chickenpit art updated
-Added mouse look toggle to vehicle crew (default rt. mouse button or ctrl + mouse button)
-Added ability for turrets to be controlled by mouse (key mapper)
-Added prop damage to VDM on twin engine planes
-Updated biasing for Bofors to make aircraft primary targets
-Fixed a bug with vehicles CTD'ing the freighter when trying to join hoist
-Fixed a despawn bug when vehicles on a freighter tried to despawn or freighter despawned
-Fixed an HE display error on R35 and S35
-Fixed strat states not being sent to joiner in multi-crewed vehicles
Infantry:
-Added Infantry lean, 'z' and 'c' keys
-Added new model for Thompson SMG
-Added new model for MP40
-Added new statistical shrapnel model to hand grenades
-Added new statistical shrapnel model to rifle grenades
-Added High Command avatars
-Added custom faces for HC avatars
-Added weapon ready state for third person, weapon now snaps to fire position when firing and returns to ready state when firing complete (legoman fix)
-Added footstep events for synchronized footstep sounds with footfalls in third person
-Added mouse look toggle for infantry (default 'n' key)
-Added ability to walk on vehicles
-Removed ability to fire weapon while changing poses
-Fixed a bug where sprint sounds might not play in third person
-Fixed an graphic bug when weapon was lowered
-Fixed a bad function in weapon down when transition to prone or to stand
-Fixed "infantry can't jump off vehicle sometimes" bug
-Fixed a bug where infantry could fall into enemy vehicles
-Optimized Infantry collider to improve performance
Terrain:
-Added new base multi textures to ground and several ingame objects
-Added new levels of multi-texture for cards that support multiple layers
-Added new 3d trees to replace remaining old trees
-Added initial features for water animations
-Added the Vise Rail Bridge
-Fixed several spawn locations that could cause CTD including Chimay, Trelon, Cerfontaine, Hirson and Aubenton
-Fixed the "berm in road" around most small towns
-Fixed several anomalies and bugs corrected that were created by the 3D tree patch
-Optimized tree loading to reduce stutters
Effects:
-Added new bullet whiz sound for near misses
Chat:
-Added .find (gm only)
-Added .sysmotd to view the system message of the day
-Added .hc for all players to see a roster of their sides command staff who are online
-Added reporters location to .report
-Added enhanced permission sets and groups to support new features (Fallback)
Global:
-Added Track IR native support (key mapper axis available)
-Added threaded vehicle loading to improve performance and reduce stutters
-Added optimizations for clutter display to improve performance and reduce stutters
-Added new back end support for new UI
-Added new loading bar using new UI tool
-Fixed collision bug with foliage if you are riding a vehicle
-Fixed a bug where multi-crew did not receive strat updates
-Fixed some ATi visual anomalies
-Updated Translations
-Fixed missing flags (Mac)
-Fixed CTD (Mac)
-Fixed some lighting issues with lower end (GeF4 MX in particular) video cards
-Fixed a bug with lighting on non-replacement terrain tiles
-Removed Enable Mipmapping and Disable Textures on the texture page for settings
Host:
-Improved Map host to mitigate periods where players are unable to spawn into the world (Map Crash)
-While map host is restarting the arena will be locked (no capturing)
Strat Commands:
-Added Fallback, Over-run and Hold-at-all-cost functionality to client
-These commands will become active on the server in the near future
There are two remaining feature implementations that we plan to release in a patch in the coming weeks.
Strat Commands:
-Overrun
-Fallback
-Hold At All Costs
These commands are going through final QA and are included in the client release. We are still making some minor rule tweaks to ensure that they offer the best game play advancements and remain true to their use as defensive tools. Our hope is to have them ready in a point release, preferably in time to activate for an upcoming map reset.
Single Engine Plane VDM:
The plane work is about 80% complete. We had initially intended to simply turn these on as they became available since the functionality is already in place. During development, however, we just couldn't help our selves from making them better. This means that turning them on without the complete set would result in desperate functionality between planes that had the new features and those that didn't. We also have made several changes to the planes to match historical records, things like armor adjustments. While we are unhappy about this delay we think the additional functionality will be much appreciated.
54 метра качаем господа.
Новые гранаты - рулез .
ОбоснуйЯ в оффлайне кидал,в 3 метрах от меня не убивают,чего они там нового в радиусе поражения ввели я не знаю
"В умелых руках и палка-оружие"
У меня всё прекрасно убивается - в радиусе нескольких метров пехотинцев как ветром сдувает .
Жду-не дождусь статической модели для авиабомб.
выдержка с одного топика на натуралпойнт-форуме.. по части ТrackIR-а
кому лень регистрироваться
Here you go. I made the following post on the WWII Online forums soon after I figured it out :-)
Here are the steps:
1) Run TrackIR and set it to enhanced mode
2) Run WWII Online
3) Go to the Kepmapper
4) Go to the Views subgroup.
5) Scroll down and find the 2 mouse-look axis
6) Select mouse-x (double click to change the axis)
7) Move your head (if you have the cap or dot on your geeky forehead) side to side TrackIR X comes up
8) Same for Y axis
9) Go in an Aircraft and press the 'Mouse look toggle button'
10) TrackIR enhanced mode baby!
http://forums.naturalpoint.com/cgi-b...c;f=6;t=000068
Крайний раз редактировалось ROSS_Bombey; 31.05.2004 в 07:05.
Что то они с графикой сделали
ФПС выросли в два с половиной раза если не в три
"Ничто не придает такой бодрости духа как пуля, пролетевшая мимо тебя" (Уинстон Черчилль)
http://img143.imageshack.us/img143/4263/bf21422ar8.png
Очередные новости...
http://newsletters.wwiionline.com/061804.html
хехБудут торпедные катера и мотоциклы(помимо новых танков,пушек и самолётов).А и ещё самое важное(!!!!) (для меня лично ) Пехоте дадут противотанковые ружья!
Cолдат всегда здоров,
Солдат на всё готов!
В.Высоцкий
Это какие, типа базуки? или все те же только бронибойные?
Желаете оказаться в центре боевых действий? Вам сюда! http://www.wwiionline.ru
да не,не базуки,а бронебойные
Cолдат всегда здоров,
Солдат на всё готов!
В.Высоцкий
В ожидании изменений...
Новости...
http://newsletters.wwiionline.com/062504.html
Я мимо проходил и решил вас спросить.
1. Это та самая WWII от 1С ?
2. Это стратегия или стрелялка?
3. Танками, пушками и проч. техникой рулить можно?
4. Она уже в продаже и к ней идут патчи, или это демка и патчи на демку?
"Лети голубок, лети. А я тебе крылышки подрежу" (Буонасье)
1)Естественно нетЭто ТА САМАЯ World War2:Online Blitzkrieg от Cornered Rat Software(CSR)
2)Не то не тоНо в принципе это стрелялка(вид от первого лица)
3)ДА(причём даже вдвоём при желании)
4)В продаже и идут патчи(только вот в РОссии в магазинах ты её фиг найдёшь,либо из инета качать,либо если кто-то есть с этой игрой в твоём городе-у него взять)
А вообще советую зайти в топик Скриншоты - хоть немного увидишь игровой процесс,а ЕЩЁ ЛУЧШЕ было бы скачать видео об этой игре,сделанное XML(нашим бойцомТолько вот ссылку я не помнюможет кто помнит,а,бойцы?
Cолдат всегда здоров,
Солдат на всё готов!
В.Высоцкий
Maus. Ты живешь в двух шагах от 2-х игроков: Ксана и меня. Если мне склероз не изменяет, то дома валяется какая то полная версия + необходимые патчи до крайней. Могу закатать. А могу и на работе выкачать полную с нуля, как желаешь
Цена записи - пустая болванка на 700Мб
Это если надумаешь, конечно. Не забывай, что игра платная
Всё могло быть лучше. Однозначно!
www.72ag.ru
Поиск рулитСообщение от patriot[ru]
Тыц
There are no happy endings...
Желаете оказаться в центре боевых действий? Вам сюда! http://www.wwiionline.ru
Во какой у нас самокат скоро появится!
http://newsletters.wwiionline.com/080604.html
Желаете оказаться в центре боевых действий? Вам сюда! http://www.wwiionline.ru
В ближайшее время у нас появится мобильный спаун,
развертывать его будут с помощью грузовиков, в любом месте,
так что грузовики станут стратегически важной единицей в игре!!!
Все НОВОСТИ тут
Да еще добавят новые самолеты!
Желаете оказаться в центре боевых действий? Вам сюда! http://www.wwiionline.ru
As of the 1.18 release the P-38, Fw190 and Spit IX were not flight model complete. The models you can fly offline have not had final wind tunnel tests and the resulting edits done and therefore do not represent accurate performance or handling profiles.
They are all receiving final edits now on performance and handling to bring them into line with their historical counterparts, and will be finalized and available for the live map by the time they are RDP'ed. Expect a small patch in the next few days that will deliver the finalized flight models.
=====================
World War Two Online
=====================
Version 1.18.0.255 (12-21-2004)
Vehicles:
-Added Fw190 A/4 (Offline only ready for RDP)
-Added Lockheed 322-15/P-38F (Offline only ready for RDP)
-Added Spitfire Mk IX (Offline only ready for RDP)
-Added Ju52 3m
-Added auto pilot to planes by pressing the <A> key, the plane must be in level flight to activate and will deactivate if the flight profile cannot be maintained
-Added ability to deploy as mobile spawn point for infantry to trucks by pressing <D>
-Added mobile spawning deploy to Bedford OY
-Added mobile spawning deploy to Laffly S20
-Added mobile spawning deploy to SdKfz 251c
-Added mobile spawning deploy to Opel Blitz
-Updated sounds for 251c
-Updated sounds for Sdkfz7
-Updated sounds for P38t
-Updated sounds for PzIV D and G
-Fixed fuel tanks on PzIVG
-Fixed LOD issue on Sherman
-Fixed mirrored flags on Sherman
-Fixed crew clipping views on Sherman
-Fixed a couple of state issues with the Sherman
-Fixed driver/gunner damage models not deploying
-Fixed a bug with towing
-Fixed bug causing some ground vehicles to have blackouts
-Fixed Stug3g art issue
Ju52 3m:
-Added Axis and Allied placeholder variants
-- Allied Variants will be replaced with new aircraft in an upcoming release
-Added binocular view to copilot ('.' key)
-Pilot has ability to open cabin door and turn jump light from red to green ('o' key)
-Infantry may join the plane and exit by using the ('j' key)
-Added code to prevent infantry exiting plane in flight and falling to their death
-It can be noisy back there, use ".y" (short for .yell) to area chat to your fellow passengers
Autopilot:
-Hitting 'a' in an aircraft will attempt to engage the autopilot
-Must be straight and level at constant speed to engage autopilot
-Autopilot will attempt to hold heading and altitude within some limits
-Autopilot will disengage if the envelope is broached for instance, you can adjust your speed but too great an adjustment will cause autopilot to disengage
Infantry:
-Added several new contextual death animations
-Fixed a bug where weapons could be reloaded while cycling
-Disabled the scream sound for troopers falling
-Added paratroop deployments
-Added French Paratroops
-Added British Paratroops
-Added German Paratroops
-Added the "JUMP" combat emote <ctrl + 6> though paratroopers should wait for the green light before jumping as the emote may not be heard by everyone in the plane
-Changed Commander avatar loadouts to reflect SMG loadouts
Paratroopers:
-Paratroopers are deployed units and can be moved as all deployed units
-Paratroopers have the following load out
--SMG
--Pistol
--Grenades
--Smoke grenades
--combat knife
--Satchel charge
--Ammo can
--Binoculars
-Paratroopers spawn with a loaded parachute and have increased stamina costs
-Paratroopers lose their chute after jumping from a transport plane and landing
-Paratroopers are highly trained and have better ATP (stamina) once they are free of their chutes
-Paratroopers can rotate during descent using the <Q> and <E> keys
-Paratroops cannot move, fire or reload during descent
-Paratroops only have one chute deploy per spawn
-Paratroops will die if they drop from less than 200m, watch for the pilots signal before jumping
-The minimum safe jump height for paratroopers is 200m
-Merry Xmas and Happy New Year from all at Cornered Rat Software
Jump procedure:
-Paratroopers should wait for the green light from the pilot before jumping
-Once this green light is lit, the cabin door will open
-Paratroopers should then fire off the "JUMP" emote <ctrl+6> and jump <J>
Mobile Spawning:
-Infantry movers can now become the mobile spawn point for their mission by pressing the <d> key
-Infantry can now deploy to a mobile spawn point on their mission
-Added a mobile spawn available icon to the mission select screen
-Added a new Mobile Spawn launch button to the mission briefing room
-Bridges are not a valid target for a mobile spawn
-Vehicles will not move once deployed
-If the vehicle is deployed, "Vehicle Deployed" appears with the other readouts on upper left screen
-Once a vehicle is deployed, there can be no undeploy for 60 seconds
-Cannot redeploy a vehicle for 60 seconds after undeploying
Infantry
-select a mission with a green truck icon
-when spawning select mobile spawn launch button if it is available
Defensive Mobile Spawning Rules for Deploying the Truck:
-The mission target and origin are (or are in) the same Choke Point (town) or the target is an open enemy FB inbound to the origin CP
-You must own the facility from which the mission originates
-You must be within 1300m of the target facility
-You must be 300m or more away from *any* enemy facility
-Each mission can only have one deployed mobile spawn at a time
Offensive Mobile Spawning Rules for Deploying the Truck:
-In addition to the rules above, these rules must be met when the target CP and origin CP are not the same
-Mission target Choke Point is enemy owned, controlled or both
-There must be a depot-to-depot link between the origin and target CP
-The enemy does not have an open firebase on the link
Mobile Spawn Deployment with Trucks:
-Area Attack: Must be within 1300m of a facility in the target CP
-Point Attack: Must be within 1300m of your target facility
-Must be 300m or more away from *any* enemy held facility
Despawn Timer:
-Added despawn timer to disallow players from escaping a killing shot
-Dead infantry are immune to the despawn timer
-Multi crew joiners are immune to the despawn timer
Terrain:
-Updated airport barracks to new model to stop spawning in roof
-Added smoke emitters to firebases
-Added smoke emitters to depot army base garages
-Added smoke emitters to new churches
-Added smoke emitters to new cloisters
-Added smoke emitters to new office (flag) buildings
-Added new city building (long with courtyard)
-Added statistical HE model to all AA AI
Effects:
-Added debris smoke
-Debris smoke fades over time as building is rebuilt
Chat:
-Added ".r" as a "command" to chat
-Typing ".r" followed by a space auto fills the chat buffer with ".r <handle>" where <handle> is the chat handle of the last person (not yourself) to send you a .m message
-/r now works like .r
Squads:
-Host now sends notice of squad mates tuning in to the squad channel
--You only see logins for your current side
Global:
-Adjusted sound volume on AA AI -Updated translations for German and Spanish
-Fixed problem that could cause vehicle reservations to be unexpectedly lost
-Added builders icon
-Added paratrooper deployment icon
-Updated translations
-Added code to reduce "#####" messages
-If a string in a foreign language is not found, it will attempt to find it with the English language
Special thanks to Keyler and Arggh for life-saving pizza while we were in the deepest, darkest point of 1.18 development.
Happy Holidays to all.
_________________
Dana V. Baldwin
"Gophur"
Producer
WWIIOL
"Свой среди чужих, чужой среди своих."
Во как!
Маньяков забросили в глубокий тыл для диверсионной работы.
Да, CRS подарочек приподнесла
There are no happy endings...