Publish 11.2
Major Features
Apprenticeship XP
Lowered to 300 necessary for all professions
FRS Tweaks/ Fixes
Reduced the FRS experience maintenance costs.
PvP kill lists which are used to track FRS experience now persist from session to session.
Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
Added a no-confidence voting challenge terminal to the Light Jedi Enclave. This enables Jedi to petition for the removal of higher ranked members.
Note: As a result of these changes the FRS ranks will be reset (all Knights set to Rank 0), to allow the system to get repopulated under these new rules.
CS will not reimburse for this change so please do not email or place a petition regarding the FRS ranks being reset.
Chat
Spatial chat persists from ground to space -- and back again
We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.
These fixes include:
Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar
Fixed a problem where Lightsabers could be overloaded
Fixed pet duping issue
We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission
Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.
City Voting Rules Update
The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.
You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.
Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.
Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.
GCW
Overt players are now only forced covert when cloning. Players are now invulnerable while loading from travel or logging in from being safely logged out
There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.
Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.
Profession: Droid Engineer
Increased droid battery duration by 4x
Profession: Image Designer
Cosmetic change timer has been changed from 2 minutes to 1 minute.
Body change timer has been changed from 5 minutes to 2 minutes.
Stat Migration timer has been changed from 10 minutes to 4 minutes
Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.
Combat
Fixed Wookiee Grenade Certification
Added /toggleCombatTaunts command
Travel
An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.
The star ship travel terminal will now display your current planet as the default screen
Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.
Player
Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.
Player City
Voting System Fixes / Changes
Voting will change to take place every 3 weeks. City maintenance will be unaffected.
Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
Votes that are not actively cast for a candidate will no longer be counted.
The mayor will be elected by the majority of voters who participate.
Politician XP for receiving votes will be tripled.
The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.
Bug Fixes
Players that are banned will no longer be able to take a shuttle to the city they are banned from.
Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed
Grouping
Fixed a bug where you could target yourself and form a group of one
Fixed problem where if you are in a group, you sometimes don't receive your mission reward
The directional arrow now changes to a circle when the group member is on screen
Crafting
Increased crafted engine max speeds
Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
Removed conductivity requirement for the Max Speed stat on crafted engines
Reactors and armor no longer list an energy requirement of 0.
Profession: Pilot
Lowered space PVP damage by 25%
Add system messages when engaging/disengaging autopilot
/follow no longer causes your ship to roll level, because the ship you're following may not be level.
Ship warping/rubberbanding should be reduced
Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.
Fixed incorrect destination list when traveling using a personal ship.
Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians
Destroying a target solely with a bomberstrike should now give you credit for the target.
Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
Increased firing range for capital ships
Added starship repair kit to new player starting equipment
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
Weapon tuning 3 and 4 droid program triggering fixed.
Fixed incorrect experimentable mass on the Spacebomb launchers
Joysticks
Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following
Profession: Shipwright
Increased possible max armor stats for Mark IV and V Durasteel Plating
Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
Existing equipment factories that would not take shipwright schematics should now accept them
Moved missile and countermeasure launchers to separate categories in the crafting tool
New Player
Added notification when launching to tutorial zones vs. full zones
Ships
Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
Fixed a bug where large transport ships were not marked as being collidable.
You can now use "match speed" on enemy ships.
Slightly increased the XP reward for TIE Aggressors.
Space Loot
Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Increased level of loot drops for space
Increased odds of dropping tier-appropriate loot for space
Chassis Broker will now buy looted space components from any player
Stability
Improved client stability and performance.