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"Over the past couple of weeks there has been a lot of speculation as to what will and will not be included in Flanker 2.5. The list below encompasses many of the new features that have been incorporated into Flanker 2.5. Given our desire to release Flanker 2.5 by the end of the month, we are holding off on any additional features in order adequently test the product.
Flanker 2.5 New Features
The player can now fly the MiG-29K. The MiG-29K is a multi-role, navalized version of the MiG-29 Fulcrum. The Fulcrum is a twin-engine fighter that is renowned for its spectacular maneuverability and deadly weapon systems.
Warships will now move and engage enemy naval units. Using the powerful mission editor, the player can create multiple navigation waypoints for any naval vessel in the game. This includes everything from a Nimitz-class aircraft carrier to a patrol boat. Many of the ships are equipped with powerful anti-ship missiles systems that are capable of sinking enemy fleets at over a hundred miles away. Additionally, the advent of moving vessels adds the unique challenge of landing a jet on a moving aircraft carrier.
Players can now aerial refuel while flying the Su-33 and MiG-29K. Perhaps one of the greatest challenges of modern combat aviation, Flanker 2.5 will allow the player to attempt the challenge of snagging the basket.
New special effects have been implemented. These include: new bomb and bullet explosions, new blast effect when armor vehicles are destroyed, new missile smoke, new water explosions, more detailed and realistic plane explosions, improved explosions when oil tanks are destroyed, and a special explosion effect for napalm.
Aircraft will now attack as a team against a single enemy aircraft. No longer will a flight of multiple aircraft attack an enemy aircraft one aircraft at a time.
MFC Interface was implemented (Standard Windows Interface). This option allows much greater frame rates while using the mission editor and other menu screens.
Players can now land on roads.
Missions now start in a new paused mode. This removes the stuttering seen at the beginning of mission of previous versions of Flanker 2.0.
MER (Multiple Ejector Racks) and TER (Triple Ejector Racks) have been added.
View system and camera enhancements including a weapon to target view, a new dogfight view, and a padlock from tower view have been added.
Missile effectiveness has been adjusted.
The Kh-65 air-to-surface missile has been added.
Flight model enhancements for both player-flyable and AI controlled aircraft are present.
Additional wingman communication options have been included.
In addition to the features listed above, a large assortment of minor enhancements and fixes have also been included.
Matt Wagner
Producer/SSI
***Disclaimer - All of the above is subject to change. As with any software development project, there are always variables that may prevent us from doing everything we plan to include or keep in this upgrade.***"