Here it is from another forum: You can fly different theaters:
Dear Friends,
As I am doing the first post here, let me give you an as possible detailed tutorial regarding how you will be able to install a theater of your choice in order to be functional in ….Falcon..
Let’s start…….and forgive me in advance for my poor English.
First of all we assume that you have already installed your theater in another version of Falcon (from now on we’ll call this as “Falcon_old”).
Now as a first step we’ll open directory …Falcon_old…./terrdata/ theaterdefinition and copy the .tga and .tdf files of your theater into the FalconAF…./ terrdata/ theaterdefinition directory. Please make sure that you are familiar with .tdf file structure (you can see this file opening with notepad) because this file points to the appropriate directories of the theater.
Now go to AF root directory and open using notepad the theater.lst file. Add a line like this “terrdata\theaterdefinition\yourtheater.tdf” (yourtheater = your theaters’ name and no quotes). Save the file and close it.
Go back in Falcon_old and open terrdata directory. There is an other directory named as your theater. Inside of this directory must been three folders named terrain – texture – whether. Copy the whole directory which includes these three mentioned folders and paste it into Falcon terrdata directory.
Go to your Falcon_old again and open the art directory. Locate in there a folder named art<yourtheatersname>. Copy this folder and paste it in art directory of Falcon.
For the moment I will leave out anything regarding the Campaign directory and anything regarding your theater inside there.
If your theater have any other directories (as for example his own sound directory and/or objects) copy them now in the Falcon (same structure as in Falcon_old but better look into your .tdf file and follow the paths).
Now lets go to Falcon terrdata directory. There are three main theaters inside (Balkans – Korea – Yourtheater). Open the Korean folder, copy the whether folder has inside and paste it in your theater renaming first the old one that you have there.
Now get back to root of Falcon and open the art directory. There is a folder named artBalkans. Open it and copy the three folders located inside. Paste them in …art/art<Yourtheater> but first rename your original art folder you have there.
Now we must extract and recompile the files into newly copied \art\art<Yourtheater>\art\resource folder. Go to
http://falcon4.nekromantix.com/downloads.php and download the TerrainScripts.zip .
Extract this in a temporary folder of your choice.
Find, download and install Active
http://www.activestate.com/Products/ActivePerl/ .
Now open your \art\art<Yourtheater>\art\resource folder and through command line unpack the files in there starting from this one named campaign (command line: procidx1.pl campmap.idx). Check the exact format of the extracted images and using terrainviewer (download this also from
http://falcon4.nekromantix.com/downloads.php ) make same format and size images (use photoshop or any other program is capable to do this). Copy and paste your newly created images replacing the extracted. Use again the command line to recompile the campaign file (command line: irc2res1.pl campmap.irc). Do the same to any other files are into resource folder (intel, flags, select, theaterlabel).
If everything went OK now you must have compiled in AF format the art directory of your theater.
Now lets get back to Campaign (so far we didn’t touch this at all).
Go to Campaign directory into AF and create a new folder named as your theater campaign directory. Now open Korea Campaign directory and copy everything in there. Paste them into newly created your theater campaign directory into Falcon. Now from your theater campaign folder (into AF) erase the Korea.idx, .pak, .THR, .tm, .wch .
Then go back to your Falcon_old campaign directory (FF3) and copy the files named as following:
<Yourtheater>.idx, .pak, .thr, .wch – Instant.cam – Kneemap.gif – save0.cam, .tri – save1.cam, .tri – save2.cam, .tri – te_new.tac and paste them into AF campaign yourtheater directory replacing whatever in there with same name. Finally open Balkans theater campaign directory of AF and copy HAVCAP.tac and falcon4.rt files into your theater campaign folder (into AF).
That’s it. You must have working without CTDs your theater into AF.
This is for the beginning. Please check that you have done correctly all the above and check your theater in FalconAF. Writing this tutorial it is possible to miss something, so please report here any problems you may face in detail.
Keep in mind that not all theaters may be working as this tutorial is tested on some of them and not all of them.
Also be advised that the part regarding perl scripts reffered above it is only if your theater need to be reconstructed in case its images into AF are in smaller size. So this is NOT a MUST TO DO and not affect your theater playability into AF.