http://soe.lithium.com/swg/board/mes...essage.id=3136
On Tuesday, August 1st at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York) / 12:00 PM (London) / 9:00 PM (Tokyo)
[Click here for a Time Zone Calculator]
Always remember to check the Announcement Forum for the latest information.
Major Features
Chapter 2 has a lot of exciting new features! Read this section to learn about:
New Quests: "The Talus Incident"
Our Chapter 2 gift to you
Auto-Aim Targeting
Jedi Expertise
Bounty Hunter Expertise
New PvP static Galactic Civil War bases
New Player Character appearances
"The Talus Incident": Chapter 2 brings us a new quest series building off of Chapter 1's exciting quest series, "The Corellian Captives".
With the Galactic Civil War boils over in the city of Restuss, CorSec Officer Dathnaeya Loessin can no longer stay out of the conflict! As the Imperials tighten their grip on the galaxy and the Rebellion grows in power, she must make a decision and join one side or the other!
Having been a great help in finding The Corellian Captives, she turns to you for answers! You must investigate military contractors and try to uncover the truth about the Empire and the Rebellion for CorSec! What path will you follow?
Chapter Gift: Our gift to you this chapter is a new type of short-duration, military grade buff that will heal your wounds in combat as you take damage. This gift can also be earned as a reward from the static Galactic Civil War bases that is also part of Chapter 2, so if you would like to earn more, you can by capturing an enemy base! For more information on Chapter Gifts, click here.
Auto-Aim Targeting: Take control over combat with Auto-Aim Targeting! Now you can lock on to any target to ensure you are engaging the enemy target you choose in the heat of battle. To access the new targeting options, open your keymap options and select the key bindings for "Toggle Safety" and "Set Intended Target."
Jedi Expertise: Give your character more depth with the new Expertise system. Starting at level 10, Jedi will earn Expertise points that can be spent on specialized Expertise abilities! This new feature allows you to develop a variety of different Light and Dark Jedi abilities for your character. As you continue to advance in levels, you will earn more points you can use to improve your existing skills and even earn a wide variety of new skills. High level Jedi will have the opportunity to allocate many Expertise points based on your level.
You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise”.
Bounty Hunter Expertise: Bounty Hunter Expertise is also coming your way in Chapter 2. First Strike, Defensive Tank, and Sustained Damage are all different ways that you can specialize your Bounty Hunter using the Expertise System. Starting at level 10, Bounty Hunters earn Expertise points that can be spent to make your Bounty Hunter unique and different from other Bounty Hunters. As you continue to advance in levels, you will earn more points you can use to improve your existing skills and even earn a wide variety of new skills. High level Bounty Hunters will also have the opportunity to allocate many Expertise points based on level.
You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise”.
Static Galactic Civil War Bases: Following the battle in Restuss, both Imperial and Rebel forces have intensified their efforts to oppose one another. Both sides have identified what they believe are strategic locations that are important to their operations. Across the Galactic Empire, familiar places like Talus, Naboo and Corellia are now the spot of heated conflict as both sides attempt to control them.
Click here to find out more about the exciting new Galactic Civil War Bases!
New Character Appearances: Humans, Zabrak, and Twi'leks get an appearance improvement in Chapter 2! These playable species have been upgraded so that your character's customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking. As new chapters for Star Wars Galaxies are published, more and more player races will get these new graphic enhancements.
Chapter 2 Publish Notes
Art
Humans, Zabrak, and Twi'leks have new Character Appearance enhancements.
Improved tractor beam visual effects.
Improved the firing animations for carbines.
Battle of Restuss
Increased the amount and frequency of Rebel and Imperial NPC patrols in Restuss.
Rebel and Imperial sensor array quests should now be giving Experience Point (XP) rewards on completion.
Commandos will no longer be able to destroy enemy antennas by taking a mission and then switching factions.
Combat
You should now be able to use special abilities involving grenades, mines, and the supply drop on surfaces above the ground.
Buffs from the Sith Holocron and the Shard of the Serpent are no longer on the same cool-down timer.
Special attacks now have tracking projectiles.
Death Watch Bunker
Re-breathers can now be worn with Wookiee Armor.
Galactic Civil War
Static Galactic Civil War Bases: Following the battle in Restuss, both Imperial and Rebel forces have intensified their efforts to oppose one another. Both sides have identified what they believe are strategic locations that are important to their operations. Across the Galactic Empire, familiar places like Talus, Naboo and Corellia are now the spot of heated conflict as both sides attempt to control them.
Click here to find out more about the exciting new Galactic Civil War Bases!
Recruiters can no longer be used to set negative faction to zero.
Heavy Weapons
Heavy Weapons have been changed so that you can activate special abilities just like normal weapons. However, the special abilities that were previously restricted during heavy weapon usage are still restricted.
Items
You will no longer be able to bio-link an item that you cannot equip because your character has species restrictions.
Junk Dealers
Transport Skiffs can no longer be sold to Junk Vendors.
Lava Skiffs can no longer be sold to Junk Vendors.
Mounts
You can now only have one mount out at a time.
If you had a pet that knew the attack commands before Publish 25, they will no longer respond to that command. Please note that this will changed in an upcoming publish so that only Mounts are affected.
Player Cities
If a player city has Zoning rights enabled, you can no longer transfer a structure without getting zoning rights from the Mayor or member of the militia.
Profession: Bounty Hunter
Added Bounty Hunter Profession Expertise. You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise”.
PvP Bounty Missions: Missions for off-planet missions will be given to players before giving missions for your current planet. If there are no off-planet missions, it will offer same-planet missions that are far away. If there are no missions far away from your current location, it will randomly assign you a PvP mission.
SpyNet Operatives have gone under-ground; it has become too dangerous for them to be caught out in the cities alone. Because of this, Bounty Hunters will no longer have to find a SpyNet Operative. SpyNet Operatives will now contact Bounty Hunters via comlink.
When the SpyNet Operative contacts you, they will give you either the location of your mark, the planet and the bio-signature of the mark or just the bio-signature depending on your level.
• Tier 1: The operative will give the more trusted and skilled Bounty Hunters a waypoint to the location of their mark.
• Tier 2: The operative will give you the Bio Signature, followed by a second communication informing Bounty Hunters which planet to start their hunt.
• Tier 3: The operative will transmit only a Bio Signature to novice Bounty Hunters.
For anyone who is currently on a Bounty Hunter mission and hasn't talked to a SpyNet Operative yet, you will receive a com-link message shortly after logging in.
Profession: Entertainer
The /stopDance command will no longer stop music. (Use the /stopMusic command).
Profession: Jedi
Added Jedi Profession Expertise. You can open your Expertise window in-game through the main game menu. Look for the menu item, "Expertise”.
The Force Cloak special ability will now snare the Jedi and allow them to move hidden for 25 seconds.
The Force Cloak cool-down timer has been increased.
Profession: Medic
The Medic's Trauger Gas Canister special abilities should now work properly.
The Bacta Haze description now displays the correct level.
The Target Anatomy description now displays the correct level.