Я сам прекрасно знаю что не было.
Я сам прекрасно знаю что не было.
Крайний раз редактировалось Klaus45; 30.08.2012 в 11:59.
Ешкин кот. Челоовек-пулемёт, человек базука и...
С целью сокрытия угловатости своих скринов,поиздевался над одним из них:
OH THE HUMANITY!! My the m106 blows up good.
When?
Most likly 24 - 48 hours after SABOW patch is released.
that is death animation of crew trapped inside burning vehicle?
Ya I guess. Do not have much control over that.
no it is good, i just assume they disappear
Сёма, там раков нет, я утром проверял. Выходи уже, гранатомет намочишь...
"Почему новые патчи ставятся как в 19-м веке, когда вся игровая промышленность уже делает апгрейды автоматически?"
"Отсутствие массовости боя, серость и заунывность происходящего, жуткие пейзажи в зимнюю ночь, ужасное меню, слабый микроменеджмент... как можно было такое создавать?" (с) egoeastos про APOS.
TO AAA
Your M106 mortar support track will be coming your way as soon as possible. Oh and other stuff too.
I look forward to meeting with M106! I am sure that it is much easier to go fishing than by M113...
By hook or mortar bomb? Well it does float. Reworking old crescent moon mission for it and other stuff right now. Actually Crescent should end up ALOT different with working air supports (f5 ) gaz 66 with zu23-2, m106, m113 with recoiless. Move some stuff around so its a little different. When Krabb and myself get playable m113 working, I make extended cresent moon. 5 or -6 days of destruction with new scripting commands in patch.
Nice apc, but I think you should little more work on textures... Maybe need do welds
YES i do. Certainly not done. but good enough till I have time. Made some bad choices in getting all textures for 3 versions in 1 texture sheet. I have started, but not finished fixing all that. In fact vary little time was put into texture. Alot was put into normal map and made in such a way that I can update as I go. Only 1 of me for this stuff. Plus learning as I go how sabow/apos handle textures....not what I am use too. A bit of a learning curve. Actually the weapon textures took up more space than I wanted. An m30 mortar, 12.7 mg, and an m40 recoiless rifle. Alas do not know how to add from other texture sheets into model for sabow/apos. The addin section of config files is yet another unknown. Well for vehicles. PLease keep in mind that I am working on 3 versions of APC, saladin armored car, and that tank for IDF mod. Along with interior playable cocpit for apc AND I need to update 5 custom campaigns really soon, while attempting to figure out how to do playable vehicles the right way. Its alot of stuff.
Without hooks...
http://youtu.be/mESTA_GbURA
"Почему новые патчи ставятся как в 19-м веке, когда вся игровая промышленность уже делает апгрейды автоматически?"
"Отсутствие массовости боя, серость и заунывность происходящего, жуткие пейзажи в зимнюю ночь, ужасное меню, слабый микроменеджмент... как можно было такое создавать?" (с) egoeastos про APOS.
Зато что-то похожее на кокпит естьЧто-то у него с катками не так