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ok no problem. i think someone ask for non-blender format? i can give you 3ds format to keep pivot and name of parts, but it loses the parenting. obj format loses all the data, name, parenting, pivot points.

only blender format can keep pivot points and parenting.
This is a difficult problem. All exports to the game goes through the .X format. But if Blender can export it correctly (such as Panda Expoter for 3DS Max)?
And modelers who work in Blender is very difficult to find. A conversion through 3DS, etc., leads to a glitch.