Hokum
21.07.2006, 10:37
http://soe.lithium.com/swg/board/message?board.id=DevDiscussion&message.id=55963
Highlights:
Try out the all-new Jedi and Bounty Hunter Expertise system!
Improved targeting with the new advanced-safety feature!
NEW GCW Control Bases!
New Legacy quests for levels 40-42
Improved Bounty Hunter mission system!
Character Appearance Improvements.
Chapter 2 Gift:
As a Chapter 2 publish gift, players will receive a Military Reactive Stim Injector. This item makes use of the latest advances in military grade bacta technology to automatically heal a portion of damage whenever the user sustains injury for a short duration. This item and others like it are currently in the process of being distributed to military facilities on the front lines of Naboo, Corellia, and Talus.
Expertise System:
We have added the Exciting new Jedi and Bounty Hunter Expertise systems. Please see the following Comlink's for detailed information!
Bounty Hunter
Jedi
Targeting Changes:
Three very notable changes are being made to the SWG user interface with the release of Chapter 2 in order to make game-play more fun for the user. These changes all work in tandem to create a more natural feeling interface.
The first change was revamping the existing “safety” feature and turning it into an automatic aiming system. When you have an intended target set and use your primary attack you will always aim for your intended target. Now it's easy to attack the right target in a crowd – but the use of heavy weapons may still attract unwanted attention!
The second change was the addition of an auto-fire toggle for your primary attack. When you have an intended target set and have auto-aim enabled, this will make you repeatedly use your primary attack against your target. The addition of auto-fire should free players up to more easily stay mobile and use secondary attacks This new keymap is found under the “target” keymap tab and is called “Toggle Repeat Auto Attack” – the suggested binding is to the tilde (~) key.
The above features required us to find a new way to select targets and potentially open radial menus so a new key mapping that does both was created. This key map will set the object under your cursor as your intended target and open the radial menu for that object. Attackable objects have to be clicked twice for their radial menu to open. This keymap is found under the “UI” keymap tab and is called “Select Target and Summon Radial Menu” – the suggested binding is to the second (right) mouse button. If you remap your right mouse button, you will probably want to enable the “Actions can be fired from toolbar” option in the “Controls” tab on the options dialog. This will allow you to use your secondary attacks and abilities by simply pressing the toolbar buttons.
If you are looking at your intended target, we now draw the intended target brackets as well as the look at target brackets... which are just a little smaller.
Control Bases to affect the Galactic Civil War!
Battle over the control of command bases against players and NPCs. These bases are located on Naboo, Corellia, and Talus!
Maintain control of the four, pivotal terminals (Alpha, Beta, Gamma, and Delta) to capture the base for your side.
Continuing to control a base will allow players to purchase rewards that further assist them in the conflict.
Character Appearance Improvements
With this chapter we have implemented the first of the character appearance improvements for the Twi'lek, Human and Zabrak races.
Highlights:
Try out the all-new Jedi and Bounty Hunter Expertise system!
Improved targeting with the new advanced-safety feature!
NEW GCW Control Bases!
New Legacy quests for levels 40-42
Improved Bounty Hunter mission system!
Character Appearance Improvements.
Chapter 2 Gift:
As a Chapter 2 publish gift, players will receive a Military Reactive Stim Injector. This item makes use of the latest advances in military grade bacta technology to automatically heal a portion of damage whenever the user sustains injury for a short duration. This item and others like it are currently in the process of being distributed to military facilities on the front lines of Naboo, Corellia, and Talus.
Expertise System:
We have added the Exciting new Jedi and Bounty Hunter Expertise systems. Please see the following Comlink's for detailed information!
Bounty Hunter
Jedi
Targeting Changes:
Three very notable changes are being made to the SWG user interface with the release of Chapter 2 in order to make game-play more fun for the user. These changes all work in tandem to create a more natural feeling interface.
The first change was revamping the existing “safety” feature and turning it into an automatic aiming system. When you have an intended target set and use your primary attack you will always aim for your intended target. Now it's easy to attack the right target in a crowd – but the use of heavy weapons may still attract unwanted attention!
The second change was the addition of an auto-fire toggle for your primary attack. When you have an intended target set and have auto-aim enabled, this will make you repeatedly use your primary attack against your target. The addition of auto-fire should free players up to more easily stay mobile and use secondary attacks This new keymap is found under the “target” keymap tab and is called “Toggle Repeat Auto Attack” – the suggested binding is to the tilde (~) key.
The above features required us to find a new way to select targets and potentially open radial menus so a new key mapping that does both was created. This key map will set the object under your cursor as your intended target and open the radial menu for that object. Attackable objects have to be clicked twice for their radial menu to open. This keymap is found under the “UI” keymap tab and is called “Select Target and Summon Radial Menu” – the suggested binding is to the second (right) mouse button. If you remap your right mouse button, you will probably want to enable the “Actions can be fired from toolbar” option in the “Controls” tab on the options dialog. This will allow you to use your secondary attacks and abilities by simply pressing the toolbar buttons.
If you are looking at your intended target, we now draw the intended target brackets as well as the look at target brackets... which are just a little smaller.
Control Bases to affect the Galactic Civil War!
Battle over the control of command bases against players and NPCs. These bases are located on Naboo, Corellia, and Talus!
Maintain control of the four, pivotal terminals (Alpha, Beta, Gamma, and Delta) to capture the base for your side.
Continuing to control a base will allow players to purchase rewards that further assist them in the conflict.
Character Appearance Improvements
With this chapter we have implemented the first of the character appearance improvements for the Twi'lek, Human and Zabrak races.