Сообщение от Starshoy
MissionDistance= (0-300)
In FB - prefered mission distance in km
In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas.
SlowFire=(0.5-100, default 5)
In PF only - ship rate of fire is reduced.
RandomFlights=(0-5) FB only - a maximal number of random flights.
MaxFLAK=(0-100)
FB only - maximal number of AAA en route, does not affect target area.
MaxBomberSkill=(0-3)
PF and FB - max skill level of bombers.
CampaignLength=(Long,Medium,Short,VeryShort", default VeryLong)
FB only - allows to reduce a number of missions in campaign.
CampaignDifficulty=(Hard,Normal,Easy)
FB and PF
same as simultaneously setting CampaignAI and CampaignMissions
CampaignAI=(Hard,Normal,Easy)
FB and PF changes default distribution of AI skill by modifying friendly and hostile AI levels.
CampaignMissions=(Hard,Normal,Easy)
FB and PF (no files for PF yet)
Switches to alternative set of ops files, modifying numbers of friendly and hostile flights.
OperationVictory=
OperationDefeat=
PF only
sets numbers of points after which an operation is considered success or failure, calling alternative debrief.
WarVictory=
WarDefeat=
PF only
sets numbers of points after which a war is considered won or lost calling alternative end of war missions.
NoActiveFrontline
BoE only
Removes additional units active around frontline.
NoBadWeather
FB and PF
Prevents bad weather (thunderstorm, rain, snow)
NoAirfieldHighlight
FB and PF
Removes AAA on airfields that are not used in current operation, thus preventing their highligthin on a map (giving away active airfields).
UseParkedPlanes
Murmansk only.
Player's plane initial airfield is defined by parked static planes.
UseParachutes
PF only
Allows Japanese to use chutes since start of the war.
AirIntensity=(High,Medium,Low)
Modifies group size. In PF also modifies a number of random flights.
GroundIntensity=(High,Medium,Low)
Modifies areas where moving and static targets are located. On Low only creates them around active airfields and target area. On Medium there is a limit of 3 moving targets except in target area