Вот так попробуй
Код:public override void OnActorCreated(int missionNumber, string shortName, AiActor actor) { base.OnActorCreated(missionNumber, shortName, actor); if (actor is AiGroundGroup) { if ((actor as AiGroundGroup).Type() == AiGroundGroupType.Ship) { Timeout(3300, () => { if (actor != null) { (actor as AiGroundActor).Destroy(); // уничтожаем } } ); } } }