Вышла обновлённая версия коммандера FBDj, версия 1.5
Сайт разрабов пока в дауне, поэтому выкладываю на рапиде http://rapidshare.com/files/25518385...ersion_1.5.rar

Из интересного, правда на англицком:
FBDj Release 1.5

* Release 1.5 includes the following enhancements:

- Support for Moving Objects. All Chief objects as well as AI Planes are now supported.
Chief Objects are treated just like other mission objects and will count towards objectives.
AI Planes are consitered a Count objective. Players shooting down AI planes will have stats recorded
just like they shot down another player. They will count for Confirmed kills and Friendly kills.

- Moving HomeBases (Carriers) are now supported as well. A user will not be kicked if FBDj can find the plane they selected
on any of thier sides home bases.

- New Objective Type (Either) - You can now specify how objectives are tracked using (Count, Target Area, Both Count & Target required, or Either Count or Target).

- You can now specify how many objectives they must satisfy to win, above the number placed on the map. (i.e. you have RED Count objectives: CAR, AAA, TANK
but specify RED Count objectives Needed as 2. Then Red will win the map if any 2 of the 3 count objectives are satisfied.)

- Comming soon are new stats pages that will Calculate & Show a Pilots Rank (Pilot Officer, Wing Commander, etc) bases on # of Sorties & Time Played.
Also an awards system based on Ground Kills & Air kills either with a Bomber or a Fighter.