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Òåìà: Iron Front – Liberation 1944

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  1. #1
    Çàÿâêà íà ÏÌÆ
    Ðåãèñòðàöèÿ
    06.12.2012
    Àäðåñ
    Ìîñêâà
    Ñîîáùåíèé
    4

    Re: Iron Front – Liberation 1944

    Hello, I am Panzer Baron, AWAR's art-director.
    Guys, the situation is pretty sad, mostly especially for AWAR, as the main developer. The game itself as a brand belongs to Deep Silver (publisher and investor), all the main decisions are also taken only by Deep Silver, and we are not approved to say anything not-agreed with them about the situation.
    Iron Front was our first project. The sales were pretty successful as far as I know, but I don't see any moves to continue it by Deep Silver.

    About the greediness - guys, please, don't forget that 50% of the Iron Front was done for free, just because we were hoping to release a good game. And personally, I think we achieved it. With a small team, with no experience of any big project before, we created a game that was noticed a bit in the world.
    The need for money is not because we are greedy - we just need resources to keep the team alive - we don't have any serious capital. And so, we had somehow to move on. Now we work on a new project, taking in account all the good and bad experience we gained from Iron Front developing.

    "Iron Front: Liberation 1944"
    AWAR art director

    http://forums.bistudio.com/showthrea...n-update/page7

  2. #2
    Çàÿâêà íà ÏÌÆ
    Ðåãèñòðàöèÿ
    06.12.2012
    Àäðåñ
    Ìîñêâà
    Ñîîáùåíèé
    4

    Re: Iron Front – Liberation 1944

    30.04. âå÷åðîì èãðàåì ïðîòèâ íåìåöêîé êîìàíäû â d-day. Ïèøèòå â ëè÷êó, åñëè êòî òî õî÷åò ïðèñîåäèíèòüñÿ.

  3. #3
    Ñòàðøèé èíñòðóêòîð
    Ðåãèñòðàöèÿ
    25.03.2006
    Ñîîáùåíèé
    3,234

    Re: Iron Front – Liberation 1944

    Öèòàòà Ñîîáùåíèå îò *®FK®*Daedra Ïîñìîòðåòü ñîîáùåíèå
    The sales were pretty successful as far as I know, but I don't see any moves to continue it by Deep Silver.
    áàáëà ñðóáèëè è çàáèëè, êàê ýòî çíàêîìî

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