Galactic Civil War
Updated NPC levels for GCW base spawns.
Faction bases now can be placed in clusters of 3. There can be no more than 3 bases within 600 meters of one another.
Fixed "attack" and "guard" default command setup for faction perk NPCs and droids.
Pets
Pet Armor should function correctly.
Pets will no longer have Action or Mind wounds
Some rare pets have traded hitpoints for bonus damage and armor
All group members can see pet health bars in a group.
Profession: Armorsmith
Armorsmiths can now craft Wookiee armor chest plates with 3 pieces so Wookiees can wear Cybernetics with Wookiee chest plates
Increased condition on Factional armor
Lowered complexity on armor segments and cores.
Profession: Bio-Engineer
Using /sampleDNA will no longer set off your auto attack
Bio-Engineer Pet Levels should now function properly
Bio-Engineer Pet Re-sampling should now function properly. Crafted pets should be able to be re-sampled and reused to craft new DNA
Bio-Engineered creatures should now be usable and have reasonable balance for their level. Crafted pet levels should be appropriate for the stats the crafted creature receives
Bio-Engineered pets from before the Combat Upgrade should convert to a usable state when called. (Old armor values will be replaced by new ones, appropriate to the creature's level)
Crafted pets should fight reasonably well for their level
Fixed an issue where un-balanced bio-engineered pets could be created
Bio-Engineer Pet Stats fixed to have an effect on function
Each of the following DNA traits now affect new attributes:
Hardiness: Health
Endurance: Health Regen Rate
Fortitude: General Protection (Base Armor)
Dexterity: Defense Value
Cleverness: To Hit Value
Power: Min/Max Damage
Intellect: Reduces the effectiveness of intimidated, stun, dizzy, and blinded state effects.*
Fierceness: Adds a small chance for each attack to be a critical hit.
Dependability: Adds a small chance for the creature to absorb half damage on a hit (critical save).
Courage: Aggro generation bonus added to normal attacks.
* This doesn’t reduce the chance the state effect will be applied, but reduces the amount it impacts the pet's ability to fight. Dizzy, for example, makes the pet less likely to hit and more likely to be hit. A dizzy pet with high state resist will fight better in that condition.
Profession: Creature Handler
Using /tame will no longer set off your auto attack
Pets will no longer have Action or Mind wounds
When taming vicious creatures, if a creature handler is unable to call a high-level vicious creature, the player should receive a message with details why the pet cannot be called
Fixed an issue with Creature Handler skill progressions and XP caps
Non-CH pet damage will now reduce XP amounts granted and possibly result in no kill rights. CH pet damage will still count towards CH XP
Motley Kaadu and Plodding Falumpaset are now tamable
Lowered the Cu-Pa and Dwarf Bantha to level 10.
Profession: Doctor
Fixed an issue that caused Bacta Infusion effect to persist forever
Profession: Droid Engineer
Droids with Detonation Modules in them will now properly damage their targets again. Damage output of the Detonation Droid was adjusted to match the new balance of the Combat Upgrade. Detonation Droids now do Kinetic base damage plus a 10% bonus damage of Heat
Droid repair modules should repair the proper attributes
Crafting Droid Armor Module 5 and 6 should no longer require a Composite Armor Segment.
Profession: Dancers, Entertainers, Musicians
Added the ability to set a /covercharge for performers.
Performers can now set themselves to have a cover charge. Use the command /covercharge <amt>. You can reset it by /covercharge 0 or null)
Audience members who "watch" or "listen" to the performer will get a pop up box asking if they wish to pay the cover charge.
Once the performance is complete, the performer will receive the cover charge funds when the audience member stops listening/watching.
More than one audience member at a time may pay the cover charge and view the performance.
Inspirations should give proper experience bonuses now.
Fixed a typo in the inspiration buff text.
Extended performer experience rewards to all members of the buffer's band
Extended experience types affected by inspiration buff.
Profession: Jedi
Fixed an issue with Force Breach: Force Breach now has a 50% chance to strip each beneficial Force Enhancement from the target.
Lightsaber elemental damage amounts will now correctly update any time a crystal/pearl is added or removed from the saber.
Fixed some issues with Jedi healing that caused incorrect amounts of Force power to be used.
Added a de-buff icon for the Force Choke effect.
Fixed incorrect buff icons for Force Resist Bleeding, Force Resist Poison, Force Resist Disease, Force Resist States and Force Cloak.
Professions: Ranger
A recipe for traveling Kashyyyk with enhanced stealth has been devised. See Achonnko in the Rryatt Trail for more details.
Profession: Rifleman
The "Cover" command should work correctly now.
A player that moves during a command warm-up will get a message saying the command has been canceled, and the warm-up timer will be removed.
Profession: Shipwright
Added a variety of craftable mining lasers, cargo holds, and a craftable tractor beam. These all require asteroid resources and are found throughout the shipwright tree.
Added a "Ship Modification" slot to the Rihkxyrk Fighter, Kimogila Fighter, X-Wing, Z-95, and TIE Advanced.
Added several new ship modification draft schematics.
Profession: Squad Leader
/formup will no longer remove Dizzy and/or Stun from team members involved in PvP.
Squad Leader buffs should show up as buff icons to group members.
The on-screen retreat message will display properly.
Squad Leader experience requirements should no longer require incorrect skill branches.
Squad Leader profession requirements should now be accurately reflected in the skills window (CTRL-S).
Profession: Weaponsmith
Added a Level 30 Carbine Weaponsmith Schematic.
Added the Alliance Disruptor Weaponsmith Schematic.
Newly crafted grenade wiring and explosive power-ups now work on grenades.
Legacy power-ups have been converted to work under the new system at near maximum values (30% damage for explosives & 30% speed for wiring).
Power-ups now use "Decay Resistance" during crafting which will make it easier to get higher efficiency values.
Efficiency values are now tied to the number of uses for power-ups. Higher efficiency now gives a greater number of charges.
Max values for power-up bonuses have been raised slightly.
Quests
New Rage of the Wookiees quest Heralds added.
Myyydril Caverns: Players should not be ejected to Kkowir forest on death or transitioning to the Necrosis Encounter.
Myyydril Caverns: The Necrosis encounter will no longer report that it is active when the area is empty.
Hssissk should now grant correct reward on quest completion.
Fixed issues with Sordaan's betting missions.
The Clone Relic quest 'To the queens aid' is now named 'To the queen's aid'
In Nym's Clone Relic quest you can no longer take the last mission again after you have completed it once.
You will now be able to get past the Snorbal part of hunter Qakkee's Clone Relic quest.
Morkov's bodyguards for Mort's Clone Relic quest are now a lower level.
Boba Fett should now give out the correct reward for his final Clone Relic quest step.
Fixed typos in the conversation for the hologram of the Emperor.
Fixed Clone Relic NPC's so that they will now assist each other if one of their own is attacked.
If you have issues with Stren Colo's Jessk Bounty you can speak with Tien Wallub again to restart the quest.
Fixed a waypoint issue in Story Arc 1: Secrets of the Syren, quest 2
Sounds
Fixed an issue where Varactyl animations made no sounds.
Increased default Max Sounds setting from 16 to 32.
Space
The Rodian warlords Tripp and Sordaan have base commanders on patrol that will give you missions. After you have completed the main Kashyyyk space story-line, you can talk to these pilots for new (Tier 5) duty missions.
Did you know you could converse with certain escort targets? When you begin your career as a Civilian Protector, you can chat with the transports you are escorting and rescuing. They will give you more information about the villainous Ghrag, the reborn Gotal cyborg pilots, and a few surprises!
A new space mission is available to pilots who complete the Space Kashyyyk storyline. Converse with the "CPG Veteran" pilot that patrols the Kashyyyk space station. This pilot has found a weak link in the Ghrag communication chain and can give coordinates to intercept 'high level' mercenaries that have been brought in to replace the ones you destroyed.
There is now an opportunity for Imperial pilots to earn a special TIE Interceptor chassis deed! An exclusive Episode III "Rage of the Wookiees" starship (called the 'Crimson Guard TIE Interceptor') will be awarded to any Imperial pilot who completes a special quest for the Imperial Overseers of Kashyyyk. NOTE: Before you will be eligible for this special mission, you must first complete the story-driven quest series that begins with "Rian Ry," the commander of the Kashyyyk Landing Station and an agent of the Civilian Protection Guild.
Trading
You can no longer trade while incapacitated or dead.
Tutorial
Players should face the correct direction when starting or skipping the tutorial (the same direction as when he or she logged out).
Personal light should no longer turn on/off in the tutorial.
Added New Player Ground Quests.