Test Center
Publish 17.0
Major Features
Multi-Passenger Vehicles
Multi-passenger vehicles have been added to Star WarsTM Galaxies! There are a total of 8 vehicles that now have ground-based, multi-passenger functionality.
Existing Vehicles
Previous versions of these vehicles will now have multi-passenger capabilities. For example, if you already own an X34 speeder, your vehicle can now carry another passenger!
X31
X34
Flash Speeder
BARC
AV-21
New Vehicles
Master Artisans craft these new multi-passenger vehicles (in addition to existing vehicles).
AB-1 (new)
XP-38 (new)
V-35 SoroSuub Carrier (new) also known as "the Lars family speeder".
Multi Passenger Commands
/offerRide -- asks the target player if they would like to accept a ride. This command also appears on the radial menu. The "offer ride" menu will not show up if the target passenger is already mounted onto the vehicle.
/acceptRide -- Passenger accepts the ride.
/declineRide -- Passenger declines the ride.
Once a passenger accepts the ride, they are placed inside the vehicle and can ride along. Passengers can click on the vehicle to get the Enter/Exit Vehicle menu, which will drop them out of the vehicle. Drivers will be unable to kick people from the passenger group until they exit the vehicle. When the driver of a vehicle exits the vehicle, everyone else in the passenger group will too.
New Player Tutorial
Star WarsTM Galaxies is getting a new quest-based Tutorial and New Player Experience! Now, the new player experience starts at the beginning with character creation. Players will still be able to choose from a selected set of clothing choices for their new character. Players will no longer choose a profession and start the game with all of the novice boxes trained. Starting in the space station, new players will learn the basic skills of moving, shooting, and communicating. Once they have mastered those basic skills they are taken to Mos Eisley where their mentor, Trehla Keelo, will train them in the fundamental systems of the Star WarsTM Galaxies experience.
Character Transfer with Items
The character transfer service will now optionally include some items in the player inventory.
Other Publish Notes:
[DEVL]
Players may occasionally start seeing a “[DEVL]” text message in their chat window. If you see this message in the game during a time when you are having a problem and send in a /bug report, please include the complete name of the string you receive with [DEVL]. If possible, please let us know what you were doing at the time.
Art
Fixed an issue with the Kashyyyk Bantha's mouth.
Asteroid hit effects no longer extensively clip into other asteroids.
Artificial Intelligence
As a player becomes higher in level than an NPC or creature, the aggro radius vs. the AI becomes smaller. A gray con will never aggro. The exception to this is Imperial and Rebel NPC enemies who will still have a full aggro radius.
In cities, most thugs should no longer aggro players.
Added fly-text over creatures and NPCs when they assist and enter combat.
Added fly-text over creatures and NPCs when players are in the aggro radius of the AI in cases when the creature/NPC sees you re-capacitate (get up after being incapacitated, but not dead yet). This means you have a small amount of time to get away from the creature or NPC to prevent re-aggro.
Creatures and NPCs will stop combat with players when they enter any player owned structure. Prior to this, creatures and NPCs only stopped combat when entering a private player structure.
Creatures and NPCs will ignore players that are in player buildings.
Fixed a case where players would stay in combat when traveling from a ground zone to any other zone.
Fixed cases where creatures and NPCs would not fight back
Fixed an issue where attacking NPCs would aim and then lower their weapon between attacks
Creatures and NPCs should no longer migrate towards the center of the planet
Adjusted creature and NPC aggros and assists
Creature and NPC Assist radius has been slightly increased
Creature and NPC Aggro radius has been slightly increased.
Avatar
Updated the personal light functionality to automatically turn the personal light on at night and off during the day unless the player has toggled it - then it is left alone for the remainder of the session (press CTRL-L to turn your personal light on and off
Attempting to move forward by using a keyboard control or by using the mouse while also trying to move backwards using the keyboard at the same time will result in the avatar moving backwards.
If you are using the MMORPG(Modeless) keyboard controls, it is now possible to camera orbit around a character that's mounted on a vehicle.
Bazaar
Improved commodities category search so that factory crates will be included based on the actual item inside the crate.
Added min and max price filter UI to the vendor search
Auction items and vendor items can now be filtered on item name. NOTE: At this time, only crafted items are guaranteed to be searchable by name
Fixed an issue with text clipping in the commodities min/max price filter window
Client Stability
Improved client stability
Combat
You can now /con another player
Wounds to stats other than HEALTH will automatically be healed upon logging in.
Deathblow text will be sent to players around the combatants as well as the combatants.
Increased XP grants for killing aggressive, pack and killer NPCs. NPCs that are aggressive or assist each other will give a 5% bonus XP amount. NPCs that will perform a deathblow will also give a 5% bonus XP amount
Fixed Lair XP grants: Lairs should now give the correct XP again for destroying them
Attacking a lair will put you in combat for a short period of time
Commands that fail due to a bad state or posture will give feedback about why the command failed
Fixed an issue that caused mission generated NPC's to spawn with higher than intended statistics
Fixed an issue that caused combat spam to not display correctly for auto-attacks
Fixed an issue with kill-credit assessment. Now if an NPC or creature does the majority of damage (over 65to a target then no one will get kill rights
Fixed an issue with combat states. If a creature or NPC is chasing you, you will now be in combat. Previously there were cases where you would not hear combat music, but a creature or NPC would be chasing you
A 5 second warm-up, 1 second execution time, and 5 sec cool-down has been added for the deathblow ability
Creature damage ranges are now larger but average damage done remains the same. This was done to help tankers take less damage on average than the other professions so they may better fulfill their role in combat
Buff bars will properly display buffs
Buffs should now be removed from players upon death
You should no longer be able to use a stimpack when you are at full health
Fixed an issue in the buff system that affects persisted buffs, potentially greatly increasing their time to be active
You should no longer attempt to attack yourself when auto-attack is on and you target yourself
Camouflage kits are now usable from the button bar
Fixed an issue with duration of Berserk particle effect. Particle should now vanish when the Berserk buffs wears off
Fix an issue where the (Out of Range) meter did not display correctly on larger creatures
Increased level range of mobs in Kachirho
Level pass adjustment for Dantooine
Level pass adjustment for Endor
Level pass adjustment for Naboo
Level pass adjustment for Tatooine.
Crafters
Camouflage Kits are now usable by non-Rangers. Any player may now self-apply a camouflage kit to gain a small conceal buff. This buff is less effective than if a Ranger had applied the camouflage, but it should aid crafters in avoiding the unwanted attention of critters near their installations. Also, camouflage kits are now usable from the button bar
Crafting weapons will now grant the appropriate General or Weapon Crafting XP
Recyclers will now be craftable again
Creatures
Krayt Dragons have had their difficulty increased.
Cybernetics
Added a radial menu option for Wookiees to be able to turn their chest plates into 3 pieces so they can wear Cybernetics with Wookiee chest plates. Old Wookiee chest plates must be converted before they can work with Cybernetics (Armorsmiths have new schematics for these pieces).
Droids
"Program Droid" flight commands radial menu option no longer appears a droid control device if the player is not a pilot.
Dungeons
Level pass adjustment for the Corellian Corvette
The launch terminal on the Avatar Space Platform will now only have the options to launch or eject from the station. Double clicking on the terminal will default to the launch option.