Мой конфиг:
ForceAlphaToCoverage = 1
ForceMSAAMode =6
ForcePixelFormat = r32g32b32
// Fix for flaw in OpenGL renderer in original UT
ForceAlphaFromTex0 = 0
Мой конфиг:
ForceAlphaToCoverage = 1
ForceMSAAMode =6
ForcePixelFormat = r32g32b32
// Fix for flaw in OpenGL renderer in original UT
ForceAlphaFromTex0 = 0