Publish 19.0 June 29th, 2005
Happy Empire Day!
Publish 19 is jam packed with new features, profession balancing, and bug fixes that were suggested by our Fan Fest attendees and Correspondents.
Empire Day is here!
To celebrate this glorious Imperial holiday, head to Nashal, Talus and speak to the Imperial P.R. Officer at 4311, 5187. To protest against Empire Day, head to the basement of the Anchorhead, Tatooine cantina at 128, -5350 and speak to the off-duty bartender. To find out more about Empire Day click here!
Secrets of the Syren Quest
Part 3 of the Secrets of the Syren quest is now live. If you haven't done the first two chapters, or are picking up where you left off, make sure to visit the quest NPC for your faction. Imperial players should find Jeevan Monsul in the Bestine cantina. Rebel players will need to see Veega Madish in the Tyrena cantina and neutral players will have the pleasure of dealing with Tyla Jinn in the Theed cantina. This part of the story will require you to venture in to space so make sure to have your fighter fueled up and ready.
Smuggler - New Slicing Changes!
A “salvage” option now exists on weapon and armor upgrade kits. Using this option will replace the kit with a random component used in the new slicing system.
The “cut blue/red wire” element has been removed from weapon and armor slicing.
While slices to weapon and armor will always succeed, each slice will add a small amount of customization points to the sliced object. Any piece of weaponry or armor may have up to a total of 100 points worth of slices. The better a slice is, the more points it adds to the item until it reaches 100 points.
Each item (weapons/armor) will have a set of customization categories. Each category will require a number of slices of increasing value in order to get the full value of the category. These slices must be applied in order. For example, a weapon will have a category called “Increase Firing Rate” which has a maximum of 4 slices, each of increasing quality. Each of these slices then has a cost and results in an increase in firing rate.
Here is a list of the new slices:
Weapons
Increase Firing Rate
Enhanced Damage
Increased Critical Hit Chance
Armor
Enhanced Resilience
Impact Deflections
Hardening (Crit save chance)
Armor Break Defense
Correspondents and Fan Fest fixes and Balance Changes
Animations
Added in missing Fencer animations
Added in missing Pikemen animations
Added in missing Swordsmen animations
Art: sped up two handed sword animations
Weapons and Damage
Fixed elemental damage type on the red color crystal
Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage.
Changed Lightning Rifles speed movement modifier to emulate Rifles instead of commando weapons
Jedi Defender
Avoid Incapacitation - Increased Force cost to activate
Jedi Healing
Force Sap - Lowered duration and debuff amount
Force Heal - Increased cool down and execute timers
Total Heal - Increased cool down and execute timers
Added Mind and Action costs to most Healer abilities
Jedi Powers
Force Choke - Armor will no longer prevent Force Choke damage, Force Defense, and Force Shield still protect against Choke
Mind Blast - Added State effects to ability
Improved Mind Blast - Ability is now single target ability
Force Throw - Added State effects to ability
Force Throw - Is now a cone attack
Force Cloak - Increased cool down timer
Jedi Enhancer
Force Armor - Now adds to your Jedi Innate Jedi Armor
Force Armor - Takes a substantial less amount of Force per incoming damage
Force Shield - Takes a substantial less amount of Force per incoming damage
Transfer Force - Increased cool down timer
Drain Force - Increased cool down timer
Stasis - Increased cool down timer
Force Speed - Increased duration of Buff
Added slight Mind and Action costs to most Enhancer abilities
Jedi Lightsabers
Reduced action cost of Light saber moves
Reduced Force cost on Saber moves
Advanced Saber Throw - Removed Cone effects from ability
Improved Saber Throw - Removed Knockdown effect from ability
Increased Damage Potential of all Saber Throws
Doctor/Combat Medic
Significantly reduced Healing execute timers and cool downs on all healing abilities
Reduced aggro generated by Healing by 50% on all healing abilities
Reduced Mind costs all healing buffing abilities
Significantly reduced Healing execute timers and cool downs on all Combat Medic Offensive abilities
Significantly increased amount of Doctor/CM healing
Cybernetics
Increased refresh rate on Revive ability from Cybernetic arms
"Cybernetic Shock" and "Cyborg Lightning" now deal more damage.
Rifleman
Sniper Shot - Added 20 meter minimum range
Bounty Hunter
Duelist Stance - Increased amount of defense skill added
General Combat
Increased the action cost of KnockdownRecovery
Daze effects now prevent all forms of healing and buffing
Other Publish Notes:
Bounty Hunter
Added Heavy Lightning Rifle to the Galaxy
Entertainers
Entertainers will now heal players from a greater distance.
Pikeman
Pikeman - Increased the amount a target is slowed by with Warcry
Smuggler
Overwhelming Shot should now fires correctly
Panic shot's Daze effect now works (Daze effects break on damage)
Concussion shot is now a Root + a Daze (Daze effects break on damage, as this is a dual effect debuff both the Root + Daze will break on damage)
Some slices now require components that drop in various locations throughout the galaxy.
Jedi
Added a warm-up timer to Jedi Saber Power attack
Fixed issue with new Force Armor
Force Choke will now break when the Jedi is Force Cloaked
Avoid Incapacitation now adds a snare while active as well as an increased force cost.
Force Sensitive Village
The Power Crystals in Mellichae's camp from being destroyed.
Improved handling of enemies defending the Power Crystals in Mellichae's camp.
Force Cloaked Jedi will take damage from turret attacks.
Battlefields
Battlefields have been removed from the galaxy
Quests / Content:
Escort tasks no longer breaks follow when the player is incapped. The escort target may take a few seconds before following the player again
Geonosian Bunker:
The ‘enhanced kwi’ infestation has been reduced to a more manageable state.
Content: Kkowir Forest
If you currently have the arena champion quest active Chief Kerritamba will re-grant the quest to enter the arena.
Content: Space Kashyyyk
Wookiee Resistance Fighters are now attackable.
Content: Space Kashyyyk
Players who answered "Their numbers are thin. They are no threat to us" can now continue with the Eyma quest line
The Imperial Station mission for the Imperial Guard Interceptor will now grant the correct badge. If you have already completed the mission, speak with the station again to get your service record corrected.
The path taken by the quest target has been lengthened for Kerssoc's "Destroy the Chiss poacher weapons" space mission.
Avatar Platform
The lockbox on the Avatar platform is now accessible
Added loot to the checkpoint lockbox on the Avatar platform.
Player Structures
Naboo medium style houses now require the proper spacing for placement
Loot
Loot items should now be assigned the proper levels/attributes
Armor / Cybernetics
Can no longer wear biceps from other armor sets over the Mabari jacket
Fixed issue with Wookiee Ceremonial Right biceps and bracers
Fixed the cybernetic proc effects. Cybernetic limbs with proc effects that trigger on a successful hit will now execute correctly
Failing an action with a Cybernetic Limb will no longer cause the cool down timer to execute
Weapons / Damage
Art: sped up two handed sword animations
Fixed newly created Proton Rifles
Elemental damage will now be applied to the target for weapons that have bonus elemental damage.
Shipwright
You are now given another chance to name a reverse engineered component after attempting to use a reserved name.
Unused engine acceleration and deceleration stats of 0.0 are no longer shown in the reverse engineering results dialog.