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Тема: пример моего eech.ini

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  1. #1
    Офицер Форума Аватар для KLiM
    Регистрация
    25.06.2001
    Адрес
    Minsk, BY
    Возраст
    45
    Сообщений
    953

    пример моего eech.ini

    [Enemy Engaged - Comanche Hokum commandline options]
    [Game]
    chaff=0.7 # Effectivness of chaff where n = 0.0 (ineffective) to 1.0 (fully effective - default)
    flare=0.7 # Effectivness of flares where n = 0.0 (ineffective) to 1.0 (fully effective - default)
    smoke=0.7 # Effectivness of smoke where n = 0.0 (ineffective) to 1.0 (fully effective - default)
    fog=7200 # Sets the time (sec) taken for the "fog of war" to reshroud enemy sector info (def 4 hours).
    cpac=1 # capture aircraft: aircraft landed at captured bases or FARPS become usable by your side.
    uit=5.0 # user invulnerable time (default 5 sec), when starting mission
    [Graphics]
    cbar=1000 # distance in meters that city blocks resolve
    fs=1 # Switch for turning off the default FULL SCREEN video mode, (def = 1, full screen)
    mfr=999 # Max visual frame rate, (defaults = 30)
    32bit=1 # Activates 32bit rendering if your video card supports it
    nrt=0 # Turns off rendering to texture in case of visual problems with MFDs or TADS
    notnl=0 # Turns off GeForce "TnL" support for troubleshooting
    3dreset=0 # Reset screen resolution to 640x480 (def = 0)
    dxtm=1 # directx texture management, should fix "unable to allocate hardware slot" error (def = 0)
    cg=0 # clean graphics, re-installs graphics files (def = 0)
    palette=0 # allow to use textures.pal if videocard supports it. Default is 1. Recommended is 0.
    [Communications]
    maxplayers=8 # maximum number of players in a multiplayer game, def = 4
    ipa= # ip address = TCPIP address to connect to. A HOST can leave out the value.
    usemaster=1 # Report game to internet masterserver (0 for private games)
    pss=hoxdna.org # primary masterserver setting (server internet address)
    sss=eech.dhs.org # secondary masterserver setting (server internet address)
    ccrs=204800 # connection receive size, initial guess of campaign data size (default = 200k)
    cdrs=204800 # data record size, similar to above…
    cpbs=204800 # pack buffer size, similar to above…
    cpds=512 # packet data size (def = 512)
    cgs=0 # force the comms to use DirectPlay guaranteed send instead of its own (def=0).
    crls=1000 # packet history list size, increase if client keeps getting kicked out by server (default = 1000)
    crl=10 # number of times a client can re-request the same packet, increase for poor connections (def=10)
    cpt=5 # time delay in seconds the comms will wait for a packet before re-requesting it. (default = 5s)
    crto=2 # time comms will wait before assuming re-requested packets was lost (default = 2s)
    mur=5 # max update framerate for a server, na for a client (default = 5fps for TCPIP, 15fps for IPX)
    cig=1 # interpolate helicopter position for smoother visuals
    cvc=1 # validate connection, removes dead player husks when client crashes
    cptl=10 # packet throttle limit, mainly for modems, governs the flow rate of packets
    cto=5 # timeout, the amount of time to wait before removing dead player husks
    eufr=2 # client server entity update framerate, no. of iterations
    css=0 # show communication stats (def = 0)
    cist=500 # comms initial sleep time
    servlog= # filename for server log
    pauseserv=0 # pause server if no clients connected
    dedicated=0 # active server mode, off by default.
    game_type=0 # Valid game_types are: 1 = Freeflight, 2 = Campaign, 3 = Skirmish (def = 0)
    gunship_type=3 # Gunship_types are, 0 = Apache, 1 = Havoc, 2 = Comanche, 3 = Hokum
    path= # Path to map, campaign, skirmish
    [Dynamics]
    advancedfm=1 # advanced (more complex) flight model, off by default.
    drbs=1.0 # retreating blade stall, floating point scaling factor for RBS effect (default = 1.0)
    drv=1.0 # rudder value, scaling factor for drag on tail rotation (default = 1.0)
    dra=0.8 # rudder acceleration, scaling factor for tail rotation acceleration (default = 0.8)
    drd=1.0 # main rotor drag, scaling factor for drag caused by main rotor (default = 1.0)
    dmrl=1.0 # main rotor lift, scaling factor for lift of main rotor (default = 1.0)
    dtrd=1.0 # tail rotor drag, scaling factor for drag caused by tail in forward flight (default = 1.0)
    dzd=0.0 # cyclic dead zone, percentage deadzone for the cyclic (default = 0.0)
    dyal=5.0 # yaw altitude loss (default = 5.0)
    [Miscellaneous]
    goto=0 # Activates "GOTO" teleport button on the campaign map.
    vfm=0 # vector flight model, activates viewer or "UFO" flight mode.
    psr=1 # player start rank for new pilots
    ns=0 # Bypass soundcard, useful for tracking hardware conflicts
    hdwrbuf=16 # Number of hardware buffers to use for sound (0 to use software only)
    mta=8 # The maximum multiplier allowed for time acceleration (default - 4)
    nomcm=1 # no mission complete music
    [MODIFICATIONS]
    [WUT]
    wut=gwut162b.csv # supply a filename of a wut text file here
    [Wideview]
    comanche_pilot=0.000,0.105,0.180,0.000 #wideview pilot position
    comanche_co-pilot=0.000,0.105,0.180,0.000 #wideview co-pilot position
    hokum_pilot=0.000,0.000,0.200,0.000 #wideview pilot position
    hokum_co-pilot=0.000,0.000,0.200,0.000 #wideview co-pilot position
    apache_pilot=0.000,0.050,0.200,-7.000 #wideview pilot position
    havoc_pilot=0.000,0.050,0.200,-5.000 #wideview pilot position
    hud_code=0,0,10,0,0,7,0,0,10,2,0,10 #hud code for 4 gunships
    [Gameplay]
    faa=1 # fligh any aircraft, def = 1 (on)
    radarinf=1 # infantry no longer visible on radar, def = 1 (on)
    grstab=1 # ground stabilisation of FLIR, def = 1 (on)
    camcom=1 # Activates the Campaign Commander
    destgt=1 # Activates designated target list
    cannontrack=1 # Cannon tracking boresight (def=1, 0 = no tracking, 1 = track if no acq, 2 = track in IHADSS/HIDSS/HMS
    [Joysticks and TIR]
    eopann=-1 # joystick no. used for FLIR panning
    eopanv=0 # joystick DirectX axis used for vertical FLIR panning
    eopanh=0 # joystick DirectX axis used for horizontal FLIR panning
    eozoomn=-1 # joystick no. used for FLIR zoom
    eozoomax=0 # joystick DirextX axis used for FLIR zoom
    cyclicn=-1 # Joystick no. for the cyclic
    cyclich=0 # Joystick DirectX axis for cyclic horizontal
    cyclicv=0 # Joystick DirectX axis for cyclic vertical
    collectiven=-1 # Joystick no. for the collective
    collectiveax=0 # Joystick DirectX acis for the collective
    ruddern=-1 # Joystick no. for the rudder
    rudderax=0 # Joystick DirectX axis for the rudder
    joylookn=-1 # joystick no. used for joystick look
    joylookh=0 # joystick DirectX axis used for horizontal joystick look
    joylookv=0 # joystick DirectX axis used for vertical joystick look
    joylookst=100 # joystick look step (min=1,def=30,max=100)
    reverse_pedal=0 # reversed pedal input
    external_trackir=0 # if TrackIR is active, let it control external view too
    external_trackir_dir=0 # Can be used to invert the view direction of the external TIR
    msl=0 # activates mouselook, and TrackIR when present. '0' is OFF, '1' is internal-only, '2' is external-only, '3' is both.
    msls=15 # mouselook speed when activated (def=15, must be > 0) otherwise POV speed (min=1,def=13,max=20)
    TIR_6DOF=0 # Enables support for TrackIR vector in the hokum and comanche
    [Graphics and textures]
    minfov=30 # general field of view minimum, linked to key '7', normal fov (60) = key '8'
    maxfov0=80 # general field of view maximum for Apache pits, linked to key '9'
    maxfov1=80 # general field of view maximum for Havoc pits, linked to key '9'
    maxfov2=80 # general field of view maximum for Comanche pits, linked to key '9'
    maxfov3=80 # general field of view maximum for Hokum-B pits, linked to key '9'
    high_lod_hack=1 # EXPERIMENTAL! Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities)
    dwash=0 # visible rotor downwash (dust), def = 1 (on)
    highresmfd=1 # high resolution mfd's, def = 0 (off)
    greenmfd=0 # mfd's are green (def = 0 (off), 1 = on)
    tsdrender=1 # TSD render options (0-4) def = 0 (contours only)
    tsdpalette=2 # TSD palette options (0-2) def = 0
    tsdenemy=1 # TSD showing enemy colours (red, blue) def = 0 (off)
    3d_cockpit=0 # EXPERIMENTAL! Draws a 3d apache cockpit (wide_view and MFD close-up (F3 and F4) disabled)
    texture_colour=1 # Use texture colours directly. WARNING: only use with correct texture packs (def=0)
    texture_filtering=1 # Texture blending, reacts to Anisotropic filter setting. EXPERIMENTAL (def=0)
    mipmapping=1 # Use mipmnapped textures (dds files). WARNING: only use with correct texture packs (def=0)
    dynamic_water=1 # Use dynamic water textures (def=0)
    extended_terrain=0 # add more terrain textures: WARNING exctra terrain packs must be present. (def=0)
    [Misc]
    filter=1 # Turns on session filtering
    autosave=5 # Autosave every n minutes or 0 for not to autosave
    dfr=1 # display framerate, 0 = off, 1 = on, 2 = log to file "framerate.txt"
    [end of file]
    Крайний раз редактировалось KLiM; 20.04.2006 в 22:57.
    ... и так бывает...

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