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I've suspected SayToGroup can't be used with custom messages, but, is there any way I can put (even only text messages), on the screen and appear as being said by actors (I know about the gpHUDLogCenter way, but that is only usable as "server" messages).
You can use gpLogServer to send messages to selected players chat window, or

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Regarding RRR - can we force player's transfer into such a newly spawned plane? (I'm needing it for a single player mission/campaign). And even if RRR it would take 30 minutes, I would still like to now how, please.
Small_Bee's script that place player to plain is shown here : http://www.sukhoi.ru/forum/showthrea...=1#post1616450 . And about RRR - as i said chief programmer decide not to do RRR, so you can't do it, just read plane ammo, fuel, health, not set it.

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Question: How can we change/set/force a new map time for a running mission (like in trying to skip over the night time into the following morning)?
no, there is no way to change time during mission.

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Question: can you detail a little bit the way to use and effect of Follow and Cover way-path waypoints action types, please?
Cover type make AI cover ground units at point, them should barrage over this point. Follow is action that make AI just follow target group, no special action.

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Question: Campaign mission branching. Can you explain it, please?
You can take this archive : http://www.sukhoi.ru/forum/attachmen...4&d=1309250431 there is sample showing how to make your own addin - campaign . And if you make such campaign - you can branch mission as you wish at TstCampaign.cs .

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Request: dynamic way paths. It can be done (in an easier way then generating and over-writing them by hand into a mission file loaded then with a postload function)? This last one is more like a new request for the FMB: can assigning way paths to actor groups be made dynamic (like in not in the static way, using groups name, as it is now, but by having way-paths with unique identifiers and assigning them to groups by specifying the intended way-path unique identifier as a group's property)? And adding a new action AssignWaypathToGroup <group_name> <way-path_name> [<starting_waypoint_number>] ? This would be very useful by defining multiple way-paths on a map, and dynamically assigning groups to them, depending on randomly intended objectives..
http://www.sukhoi.ru/forum/attachmen...2&d=1305794840 in this sample is shown how to make dynamic way paths for planes, and here - http://www.sukhoi.ru/forum/attachmen...hmentid=136566 sample for ground units.


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Request: way-path waypoint new Wait action. A WaitForGroup way-path waypoint action would be very useful in having control on airfield circling while waiting for own group's airplanes to takeoff, or gathering a few groups, then send them together towards an objective. A WaitForGroup would need to have an area defined (in which to circle while waiting), a max waiting time (after which they will proceed to the next waypoint even if the waited groups haven't appeared) and a list of groups to be waited (to enter the waiting circle area)
ok, i transferred request to AI programmer hi will look it.

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Thank you for your answers, and time
You are welcome