Цитата Сообщение от adonys Посмотреть сообщение
I've made something like this:


I've tested it, and it works, but it is still based on a list of airplane parts (and another for failure messages). Can't it be done in a simpler way, like in a MG function hit-random-airplane-part() ?
No, there is no such fuction . We planed to brake plane parts not randomly, but according to situation

Цитата Сообщение от adonys Посмотреть сообщение
Question: How can I verify if an airplane's part was hit, or not?
no way now, may be we'll add it later . Now it is just integral plane health parameter.

Цитата Сообщение от adonys Посмотреть сообщение
Question: how AiAircraft.hitLimb(part.LimbNames.<linmb_name>) and AiAircraft.cutLimb(part.LimbNames.<linmb_name>) are working?
hitLimb just damages plane part and cutLimb - cut the part away from plane.

Цитата Сообщение от adonys Посмотреть сообщение
Question: how can we check an AirGroup AiAircraft Actor's characteristics (altitude, heading, speed, aircraft's type, etc)?
You can use getParameter function - it gives you big list of characteristics - position of control surfaces, gauges indication, health and so on. Type of plane afair something like "TypedName".

Цитата Сообщение от adonys Посмотреть сообщение
Request: Also, regarding actor messages, if there's no such a function, to allow custom messages be said by actors (as in SayToGroup), can't such a function be made, please?
ok, i transfer your request to programmers

Цитата Сообщение от adonys Посмотреть сообщение
Request: if there's no such function to force a mission's time, can't such a function be made, please?
no game time is very important parameter, and many things depends on it.


Цитата Сообщение от adonys Посмотреть сообщение
Request: regarding the custom campaigns using the AddIn method, not every campaign designer is also a coder, can't a generic .dll be made, loading campaign's paths ( USER_PATH = "$user/mission/tst/campaign/" and PATH = "$home/parts/tst/mission/campaign/") from an easily editable text/xml file? (I for one don't have the Visual Studio 2010 installed on my PC, so I can't compile those)
ok i'll try compile it. By the way there are some free C# compilers like Visual Studio Express you can use it