Можно еще вот так:
Код:using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using maddox.game; using maddox.game.world; public class Mission : AMission { /// <summary> /// Returns a list of all users /// </summary> private List<Player> GetPlayers() { var result = new List<Player>(); if (GamePlay.gpRemotePlayers() != null) { result.AddRange(GamePlay.gpRemotePlayers()); } if (GamePlay.gpPlayer() != null) { result.Add(GamePlay.gpPlayer()); } return result; } /// <summary> /// Returns a list of all users of specified army /// </summary> private List<Player> GetPlayers(int army) { return (army < 0) ? GetPlayers() : GetPlayers().FindAll(player => player.Army().Equals(army)); } /// <summary> /// Sends a message to the screens of all users of specified army /// </summary> private void BroadcastScreenMessage(int army, string format, params object[] args) { GamePlay.gpHUDLogCenter(GetPlayers(army).ToArray(), format, args); } /// <summary> /// Sends a message to the logs of all users of specified army /// </summary> private void BroadcastLogMessage(int army, string format, params object[] args) { GamePlay.gpLogServer(GetPlayers(army).ToArray(), format, args); } public override void OnBattleStarted() { base.OnBattleStarted(); BroadcastScreenMessage(1, "Your army color: {0}, your side: {1}", "Red", "Allies"); BroadcastScreenMessage(2, "Your army color: {0}, your side: {1}", "Blue", "Axis"); BroadcastLogMessage(1, "Big group of german {0} heading to {1}.", "Bombers", "London"); BroadcastLogMessage(2, "Group of our {0} need to cover in their raid to {1}, rendezvous point at sector {2}.", "Heinkels", "London", "G9"); } }




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