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Oleg Maddox Oleg Maddox is offline
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Originally Posted by robday View Post
It certainly is! The detail in that side on shot of the M7 is fantastic, right down to the sanding pipes. I've seen examples of Foo'bar's work before but I thought he only did European railways. He must have done a hell of a lot of research to get it so good.
BTW Oleg, it was a legal requirement right from the start of railways in Britain that their boundarys were marked by a fence. I would guess that it's too late to add them now?

Its not ignored... simply too much details... for the render.


восхищения... Кстати, с самого начала в требованиях безопасности Британских железных дорог прописаны ограждения на ж/д. Надо полагать, слишком поздно их вводить.

Мы об отом помним, просто слишком много деталей для визуализации.

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Oleg Maddox Oleg Maddox is offline
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Originally Posted by dduff442 View Post
The faded, brown-tinted colours are just right for leaves in September.
dduff
Sorry, where is such leaves?


Пожухлые, выцветшие листья как раз оно самое для сентября.


Где это такие листья, простите? (без контекста ничего непонятно )

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Oleg Maddox Oleg Maddox is offline
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Originally Posted by speculum jockey View Post
This is not a complaint, or a nitpick, just a question.



Uploaded with ImageShack.us

In this pic, you can see the difference in detail in the house texture. The top floor is more detailed than the bottom floor. This is usually a result of draw distance of Level or Detail (LOD) settings dictating the detail dropping off at a distance, like in the below shot.



Uploaded with ImageShack.us

As you can see, the detail in this shot is dropping off the further away you get from the building and the texture.

My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?

Thanks.

This all means that is done on low power PC. Program try to optimze for the acceptable frame rate and good overal picture around.
However second shot maybe from early shots. Do not recognize this.


товарищ указывает на ряд графических неблагоприятностей (чисто технических, я так понял)


Просто все что вы показали сделано на слабом компе. Компьютер пытается оптимизировать конкретно эти места, чтобы вся общая картинка была приемлимой. (Дальше говорится, что один из рисунков сделан давно, и на него не стоит обращать внимания)