
Сообщение от
Jaf
Давай-ка напишем:
(кстати, мистер GrayOwl уже написал, что этот "эффэкт" ещё никто не отмечал)
A skilled FFG player was exactly I, and I specially speed up to 29 knots to check up the mode of the wake aiming of AI-torpedoes. I was attacked by AI-Akula. A wake torpedo was not pointed!
I looked the class of torpedo in the true-mode. In addition, In addition, how is it possible to know which one torpedo is?
It`s certainly possibly if commander of ship is clairvoyant!
But why AI-Perri slacking up in the same situation gets a torpedo in a side!
Why are such indulgences done for a player?
Why is it stopped up in simulator?
Neither emerging player–controlled sub nor the player–controlled Perri does not have wake track in simulator!
Wake torpedoes are not pointed on them not under what circumstances and speeds!
A defeat takes place only at a direct hit, aiming is not present.
You can easily to check it up in a game. Why so?