Нарисовалась проблема. Запустил миссию на выделенном, все воюет считается нормально, а как только сам захожу выскакивают ошибки и почти все объекты пропадают из миссии. Самому можно вообще заходить на свой выделенный?
Раньше это удавалось... Что в скрипте может приводить к такой ошибке?

Код:
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[21:56:12]	System.NullReferenceException: Object reference not set to an instance of an object.
[21:56:12]	
[21:56:12]	Server stack trace: 
[21:56:12]	   at 6UZP66dp5dKAdD5LMYr.F9pJL9dGtcbAt8r8Umh.JwjWWYN9w9(xnKDxkk8wATA33F3hpA , G7xPRi2e9fpuLtHG23a )
[21:56:12]	   at 5iyST5gABhh0WhImZtw.4W7PgSgvHpySuqonJno.sp1UnA9jmwb(Player[] , String , Object[] , Double )
[21:56:12]	   at 5iyST5gABhh0WhImZtw.4W7PgSgvHpySuqonJno.yEy1eAe2YPQxskLBZIku(Object , Object , Object , Double )
[21:56:12]	   at 5iyST5gABhh0WhImZtw.4W7PgSgvHpySuqonJno.d87UnNOmgnm(Player[] , String , Object[] )
[21:56:12]	   at pqlnUTF7gnMAoU4L9MP.lm1GgkFoiOOBGu1gmwf.ZnhKPrKgxsgJUIGtmgOK(Object , Object , Object )
[21:56:12]	   at pqlnUTF7gnMAoU4L9MP.lm1GgkFoiOOBGu1gmwf.HUDLogCenter(Player[] , String , Object[] )
[21:56:12]	   at maddox.game.GameDef.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
[21:56:12]	   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[21:56:12]	   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[21:56:12]	
[21:56:12]	Exception rethrown at [0]: 
[21:56:12]	   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[21:56:12]	   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[21:56:12]	   at maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
[21:56:12]	   at Mission.sendScreenMessageTo(Int32 army, String msg, Object[] parms)
[21:56:12]	   at Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)
[21:56:12]	   at maddox.game.world.Strategy.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, AiDamageInitiator initiator)
[21:56:12]	   at maddox.game.ABattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:56:12]	   at maddox.game.world.Strategy.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:56:12]	   at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[21:56:12]	   at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[21:56:12]	
[21:56:12]	Exception rethrown at [1]: 
[21:56:12]	   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[21:56:12]	   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[21:56:12]	   at maddox.game.IBattle.OnEventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:56:12]	   at maddox.game.GameDef.eventGame(GameEventId eventId, Object eventArg0, Object eventArg1, Int32 eventArgInt)
[21:56:12]	   at RoFTf9069W6jWRmA8PN.U2RoVL0OVdWjVQJ7319.eventGame(GameEventId , Object , Object , Int32 )
[21:56:12]	   at NTlYp6NdtgpnKt7wGgO.VvFELvNie2My3mOTesk.WPGBQuHHKI8(GameEventId , Object , Object , Int32 )
[21:56:12]	=================================================