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Тема: 2010-10-08 Update

Древовидный режим

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  1. #3
    Курсант Аватар для FnX
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    Ответ: 2010-10-08 Update

    дуб... каштан... сосна... потрясающе!

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    Oleg Maddox Oleg Maddox is offline
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    Quote:
    Originally Posted by NSU View Post
    wauu it this Foo.bar`s work?
    Yes, German steam, etc is his work. Superb isn't it?


    вах! работа Foo.bar а?

    да, немецкий паровоз и т.д. его работа. Правда классно?

    ---------- Добавлено в 01:57 ---------- Предыдущее сообщение было написано в 01:55 ----------

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    Oleg Maddox Oleg Maddox is offline
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    Quote:
    Originally Posted by Hecke View Post
    Oleg can you please tell us if theres AA on in some of the shots?

    Yes on the planes. It was done on the card that has such a feature. Other shots on another PCs with the old cards.

    I simply can't do it all the times. Due to the fact that these PCs are overloaded by programmers... My target today was to say that we have it as it was promised more earlier. But it doesn't means that I will post such shots all the time.At least untill the time when my or some other PCs will have the same type of cards.


    ну это уже перевели...

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    Oleg Maddox Oleg Maddox is offline
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    Quote:
    Originally Posted by ChrisDNT View Post
    It's beginning to look really good, even the colors, the green which looks much less vivid.
    Some are too vivid anyway. Simply painter see it by other way than photo. Here were a lot of discussions in that theme. Now we are correcting them all step by step.
    As it was promised in the past we will get all them in time more close to photorealistic than fancy colors.

    And you all should understand that with thousands such small details even some small change of one texture may have effect on the overal image... that is a huge work to tune all things that should look like photorealistic (at least from the bird's flight!)


    это тоже перевели...

    ---------- Добавлено в 02:04 ---------- Предыдущее сообщение было написано в 01:58 ----------

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    Oleg Maddox Oleg Maddox is offline
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    Quote:
    Originally Posted by matsher View Post
    I'd be happy with an answer like:-
    1. Yes, we have planned something like that
    2. No
    3. Maybe, in a future update

    Not too sure what the technical implications of this request is but I had to ask anyway.

    The updates are looking better and better every week.Have a great day and
    thanks you for making this sim happen...

    We have really better option of half trasparent gauges customizable by position and size. We have 3 sets at the moment of such indicators - British, German and Italian types.
    User may select which are important for him... say depending of difficulty settings...

    As for the transparent cockpit... say it is possible to make with 2D cockpit... But with our technology where all is 3D just making trasparent textures of the panels and frames will make visible other details behind them - structure of the nose with all its details in 3D, including details of engine and propeller, etc... Then we should make them also trasparent... etc... this means great impact to the frame rate and it became not interesting for the implementation due this fact.
    And it isn't interesting to add special 2D half trasparent cockpt - this will be looking like the game cockpit of 80th or beginning of 90th.... due to the switching of views.. or wird moving of 2D frames of polygons.


    товарищь предложил несколько вариантов, как могут выглядеть приборы в простом режиме сложности. и просит дать ответ в определенной форме.

    у нас лучше... пользователь может выбирать, какой из приборов ему нужнее. в зависимости от сложности, например. далее идет объяснение, почему один из вариантов, предложенных товарищем не подходит этой игре...
    Крайний раз редактировалось FnX; 09.10.2010 в 09:42.

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