We're a small software development company devoted to realistic real-time rendering of natural scenes. Our flagship product is
SilverLining, a C++ class library for OpenGL and DirectX9 developers that offers real-time rendering of 3D clouds and the sky, based on a physical simulation of any given time and location. It offers a nice touch of reality for flight simulator applications, or any application that renders interactive outdoor scenes. We're based in Seattle, Washington, in the United States.